Tetris Couldn't Triumph at This Gaming Ceremony — Another Award Type Could Fix That
Whenever a prominent awards ceremony approaches, one notices a demand for introducing fresh award types to acknowledge unsung work and satisfy the passions of enthusiasts who have specialized interests.
Another commentator made the case advocating for terror-themed awards. It would be amazing. The same goes for strategy board titles, representing someone's personal cause. However, I must insist for pushing forward because like all dedicated enthusiasts, there's a strong justification supporting my request remains most pressing and significant. Here's the proposal: We need a classification for brain-teasing titles.
The Genre Classification Challenge
Categorizing art by genre is not a science; it’s very subjective, and inevitably start arguments concluding with vague boundaries. There’s a reason cinema institutions steer clear of genre categories. Yet it remains a necessary evil within the realm of interactive entertainment, that demonstrate such variety they hardly constitute as a single art form.
For comprehensive acknowledgment of achievement in video games to receive acknowledgment, and for games of all stripes to compete fairly, classification by type becomes crucial.
Existing Game Classification System
Prominent interactive entertainment events offer these award types recognizing Action, Action/Adventure, Role-Playing, Fighting, Simulation and strategy titles, plus athletic and racing experiences. Collectively, these award types effectively encompass many game types, allowing placement accommodating various experiences.
This doesn't apply to puzzle games. No appropriate category exists to put them. Consider three of this year’s best games, each quite distinct: building puzzles of one title, the pulse-pounding block-matching of another game, and the sweetly sociological logic puzzles of a third title. Where could they possibly go within current classifications? Unfortunately, nowhere.
Acknowledgment Issues
There are dozens of brilliant puzzle games launched regularly without proper recognition in entertainment awards, unless they happen to qualify classification types such as Mobile Game, Virtual reality experiences, or the intensely contested small studio competitions.
- An iconic brain-teaser received no recognition completely that year
- A different innovative game received no nominations that year
- A beloved organization game got ignored that year
- Just some puzzle games barely qualified for independent or mobile categories
Value of Brain-Teasers
Frequently they represent small games, yet the craft of the puzzle game carries substantial weight. Well-known matching games rank among most engaged experiences worldwide maintaining this status for over a decade.
The famous puzzle experience rivals popular creative games claiming status as most purchased experience; it’s also in the running as greatest title ever. Brain-teasers form essential building blocks for gaming as medium, and they are in conversation with diverse game types.
Proposal and Rationale
Puzzle games wouldn’t have such difficulty. You could fill a field of five engaging, different, qualified experiences annually without trouble — perhaps, with difficulty, given the need to exclude many worthy titles.
Restating the point, these represent titles that otherwise have no home during prominent ceremonies. Brain-teaser creators function at the challenging frontier game development, creating some of the purest expressions of gaming itself. Similar to cinema stunt performers, they deserve recognition. Don't make them wait 35 years.